A downloadable game for Windows

WELCOME TO NOCTIRIA

Noctiria is a dark roguelite deckbuilder set inside a disturbing world shaped by nightmares, corruption and forgotten memories.

Choose your path, build a powerful deck and face the creatures hiding within Noctiria. Every battle forces you to balance survival, strategy and the growing corruption threatening to consume you.

This free demo lets you experience the beginning of the journey through the Cursed Forest and play as Shadow, the first available hero.

Enjoyed the demo? Add Noctiria to your Steam wishlist and help support its development!


WHAT YOU WILL FIND IN THE DEMO

  • Explore the complete first act: The Cursed Forest.
  • Play as Shadow and discover his unique cards and abilities.
  • Build and improve your deck during each run.
  • Face increasingly dangerous enemies and a powerful final boss.
  • Discover relics, events, merchants, treasures and resting places.
  • Unlock new cards and upgrades as you progress.
  • Experience strategic turn-based battles based on careful resource management.
  • Reach up to level 15 with the available hero.

BUILD YOUR DECK

Create powerful combinations by choosing cards that complement your strategy.

Attack your enemies, defend yourself, apply negative effects and develop a deck capable of surviving the horrors of Noctiria.

Cards can be upgraded and evolved, opening new possibilities and allowing you to shape every run differently.

FIGHT THE CORRUPTION

Corruption is always watching.

The choices you make, the paths you follow and the risks you take can change the course of your journey. Push forward, but be careful: power often comes at a price.


THE FULL GAME

The full version of Noctiria will include:

  • Six playable heroes with unique mechanics.
  • Four acts with different environments, enemies and bosses.
  • Hundreds of cards and upgrades.
  • Relics, achievements and permanent progression.
  • Character and cosmetic customization.
  • Additional challenges, secrets and new ways to build your deck.

SUPPORT NOCTIRIA

Noctiria is currently in development.

If you enjoyed the demo, please consider adding the game to your Steam wishlist. Wishlists are one of the most important ways to support the project and help more players discover Noctiria.

Wishlist Noctiria on Steam and help support its development

FEEDBACK

Your feedback is incredibly valuable.

Please use the comments below to share your impressions, report bugs or suggest improvements. Every message helps make Noctiria better.

AVAILABLE LANGUAGES

  • English
  • Italian
  • German
  • French
  • Spanish

IMPORTANT

This is a work-in-progress demo. Features, balance, graphics and content may change before the final release.

Demo save data is separate from the full version of the game.

Published 1 day ago
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDoesn't Matter Games
GenreCard Game
TagsAtmospheric, Dark, Dark Fantasy, Deck Building, Horror, replay-value, Roguelite, Singleplayer, Story Rich, Turn-based
LinksSteam
AI DisclosureAI Assisted, Graphics

Download

Download
Noctiria Demo - Windows 64-bit 1.1 GB
Version Demo 1.0.1 17 hours ago

Install instructions

DOWNLOAD AND INSTALLATION

  1. Download the ZIP file.
  2. Extract the entire archive to a folder on your computer.
  3. Open the extracted folder.
  4. Launch Noctiria Demo.exe.

Do not launch the game directly from inside the ZIP archive.

WINDOWS SECURITY WARNING

Windows may display a security warning because the application is not digitally signed.

If this happens, select More info and then choose Run anyway.

SYSTEM REQUIREMENT

A 64-bit version of Windows is required.

If you encounter a problem, please report it in the comments section and include as much information as possible about what happened.

Development log

Comments

Log in with itch.io to leave a comment.

This was really fun, I really enjoy atmosphere and game feel. However there is some complaint if you are open to criticsm.

  • Despite changing resolution, the beginning image for stats and all was broken, i have no idea if this had an impact later on.
  • In my opinion, there is a balancing issue. Despite mainly using attacks, the first fight took me almost 15 rounds since an enemy kept healing more than the damage i could do. I also started the fight after with way too little health to be able to manage. I think if we should heal more than 3 hp, and at least start with 1 AOE card to deal damage to both. And possibly reduce the enemies health.
  • besides this, absolutely fantastic game!
(+1)

Thank you so much for taking the time to play the game and share such detailed feedback. We are absolutely open to criticism and genuinely appreciate every suggestion, especially when it helps us improve the overall experience.

We are also incredibly happy to hear that you enjoyed the game’s look, atmosphere, and overall feel. Your kind words truly mean a lot to us!

We will definitely investigate the resolution scaling issue and make sure that the interface elements and images are displayed correctly without being cut off.

Regarding the balancing, the initial difficulty is partly an intentional design choice. The game is meant to be quite challenging at the beginning, as every defeat contributes to making your character stronger. The main objective during the first runs is to reach the initial campfires, where you can permanently upgrade any card, including the healing card.

This permanent progression is one of the core features of the game: every card upgrade remains unlocked even after a defeat, so when you begin a new run, your upgraded cards will still be available.

That said, we truly appreciate your comments about healing, enemy health, and the length of the first battle. We will keep them in mind while continuing to review and refine the game’s balancing.

Thank you again for your feedback and for your wonderful compliments. We are genuinely delighted that you enjoyed the game!

It is my pleasure!

And in regards to fight length and difficulty, I totally understand the design choice. Perhaps placing a fight with only 1 enemy just before the beginning might be enough to help the player immerse and feel the mechanics before true progression starts, but I am just one in many I assume who tested the game so perhaps I am an isolated case 👀

I will definitely try to go past the bonfire and give further feedback